POV-Ray : Newsgroups : povray.binaries.scene-files : Greg's seasnake flocking algorithm : Re: ERROR: SORRY! Server Time
3 Sep 2024 00:18:31 EDT (-0400)
  Re: ERROR: SORRY!  
From: Greg M  Johnson
Date: 20 Aug 1999 12:18:28
Message: <37bd7fd4@news.povray.org>
Well, I may as well send out the corrected version,  yes? ......

"Greg M. Johnson" wrote:

> In the write file, line 74 now reads:
>
> #while(tt<framenum+360)//*clock+17)
>
> Whereas it should read:
>
> #while(tt<framenum)
>
> Sorry.
>
> "Greg M. Johnson" wrote:
>
> > I have posted some animations based on my flocking algorithm in p.b.a..
> > Enclosed are two files that can be used to recreate one of my scenes.
> > First, run the write.pov in povray to create an INC.  Then, run the
> > read.pov scene to create a series of TGA's.   Set up or INI file for 1
> > frame when you write and 375 frames when you read!
> >
> > I hope that they are functional.  I only added a few extra comments to
> > make it easier to understand: it's still a quite bit messy with many
> > instances of commented out text.  That's just how I work.
> >
> > Enjoy.
> >
> >   ------------------------------------------------------------------------
> >                          Name: tbchasewrite03.pov
> >    tbchasewrite03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> >                      Encoding: base64
> >
> >                         Name: tbchaseread03.pov
> >    tbchaseread03.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> >                     Encoding: base64


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